#include "object/client/CGGameObject.hpp" #include "object/client/CGObject.hpp" uint32_t CGGameObject::GetBaseOffset() { return CGObject::TotalFields(); } uint32_t CGGameObject::GetBaseOffsetSaved() { return CGObject::TotalFieldsSaved(); } uint32_t CGGameObject::GetDataSize() { return CGGameObject::TotalFields() * sizeof(uint32_t); } uint32_t CGGameObject::GetDataSizeSaved() { return CGGameObject::TotalFieldsSaved() * sizeof(uint32_t); } uint32_t CGGameObject::TotalFields() { return CGGameObject::GetBaseOffset() + 12; } uint32_t CGGameObject::TotalFieldsSaved() { return CGGameObject::GetBaseOffsetSaved() + 4; } CGGameObjectData* CGGameObject::GameObject() const { return this->m_gameObj; }