#ifndef UTIL_TIME_C_GAME_TIME_HPP #define UTIL_TIME_C_GAME_TIME_HPP #include "util/time/WowTime.hpp" class CGameTime : public WowTime { public: // Public member functions void PerformCallbacks(int32_t minutes); void TickMinute(); private: // Private member variables uint32_t m_lastTick = 0; int32_t m_timeBias = 0; int32_t m_dateBias = 0; uint32_t m_gameMinutesElapsed = 0; float m_gameMinutesPerRealSecond = 1.0f / 60.0f; float m_gameMinutesThisTick = 0.0f; uint32_t m_timeDifferential = 0; uint32_t m_lastTickMinute = 0; uint8_t uint40 = 0; float m_dayProgression = 0.0f; float float48 = 0.0f; float float4C = 0.0f; // TODO m_callbackLists }; #endif