#ifndef OBJECT_MOVEMENT_C_MOVE_SPLINE_HPP #define OBJECT_MOVEMENT_C_MOVE_SPLINE_HPP #include "util/C3Spline.hpp" #include "util/GUID.hpp" #include #include struct CMoveSpline { // TODO union { C3Vector spot = {}; WOWGUID guid; float facing; } face; uint32_t flags; uint32_t start; // TODO uint32_t uint2C; uint32_t uint30; C3Spline_CatmullRom spline; C3Vector vector1F8; float float204; float float208; float float20C; uint32_t uint210; // TODO static void Skip(CDataStore* msg); }; CDataStore& operator>>(CDataStore& msg, CMoveSpline& spline); #endif