#ifndef OBJECT_MOVEMENT_C_MOVEMENT_STATUS_HPP #define OBJECT_MOVEMENT_C_MOVEMENT_STATUS_HPP #include "util/GUID.hpp" #include #include #include struct CMovementStatus { uint32_t uint0 = 0; // TODO WOWGUID transport = 0; uint32_t moveFlags = 0x0; uint16_t uint14 = 0; // TODO C3Vector position18; float facing24 = 0.0f; C3Vector position28; float facing34 = 0.0f; float float38 = 0.0f; uint32_t uint3C = 0; float float40 = 0.0f; float float44 = 0.0f; float float48 = 0.0f; float float4C = 0.0f; float float50 = 0.0f; // TODO static uint32_t Skip(CDataStore* msg); }; CDataStore& operator>>(CDataStore& msg, CMovementStatus& move); #endif