#include "ui/game/CGCooldownScript.hpp" #include "ui/FrameScript.hpp" #include "util/Unimplemented.hpp" namespace { int32_t CGCooldown_SetCooldown(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t CGCooldown_SetReverse(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t CGCooldown_GetReverse(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t CGCooldown_SetDrawEdge(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t CGCooldown_GetDrawEdge(lua_State* L) { WHOA_UNIMPLEMENTED(0); } } FrameScript_Method CGCooldownMethods[] = { { "SetCooldown", &CGCooldown_SetCooldown }, { "SetReverse", &CGCooldown_SetReverse }, { "GetReverse", &CGCooldown_GetReverse }, { "SetDrawEdge", &CGCooldown_SetDrawEdge }, { "GetDrawEdge", &CGCooldown_GetDrawEdge }, };