#include "ui/game/CGDressUpModelFrame.hpp" #include "ui/game/CGDressUpModelFrameScript.hpp" int32_t CGDressUpModelFrame::s_metatable; int32_t CGDressUpModelFrame::s_objectType; CSimpleFrame* CGDressUpModelFrame::Create(CSimpleFrame* parent) { // TODO use CDataAllocator return STORM_NEW(CGDressUpModelFrame)(parent); } void CGDressUpModelFrame::CreateScriptMetaTable() { auto L = FrameScript_GetContext(); CGDressUpModelFrame::s_metatable = FrameScript_Object::CreateScriptMetaTable(L, &CGDressUpModelFrame::RegisterScriptMethods); } int32_t CGDressUpModelFrame::GetObjectType() { if (!CGDressUpModelFrame::s_objectType) { CGDressUpModelFrame::s_objectType = ++FrameScript_Object::s_objectTypes; } return CGDressUpModelFrame::s_objectType; } void CGDressUpModelFrame::RegisterScriptMethods(lua_State* L) { CGCharacterModelBase::RegisterScriptMethods(L); FrameScript_Object::FillScriptMethodTable(L, CGDressUpModelFrameMethods, NUM_CG_DRESS_UP_MODEL_FRAME_SCRIPT_METHODS); } CGDressUpModelFrame::CGDressUpModelFrame(CSimpleFrame* parent) : CGCharacterModelBase(parent) { // TODO } int32_t CGDressUpModelFrame::GetScriptMetaTable() { return CGDressUpModelFrame::s_metatable; }