#include "object/client/CGCorpse.hpp" #include "object/client/CGObject.hpp" uint32_t CGCorpse::GetBaseOffset() { return CGObject::TotalFields(); } uint32_t CGCorpse::GetBaseOffsetSaved() { return CGObject::TotalFieldsSaved(); } uint32_t CGCorpse::GetDataSize() { return CGCorpse::TotalFields() * sizeof(uint32_t); } uint32_t CGCorpse::GetDataSizeSaved() { return CGCorpse::TotalFieldsSaved() * sizeof(uint32_t); } uint32_t CGCorpse::TotalFields() { return CGCorpse::GetBaseOffset() + 30; } uint32_t CGCorpse::TotalFieldsSaved() { return CGCorpse::GetBaseOffsetSaved() + 3; }