#ifndef OBJECT_CLIENT_CG_GAME_OBJECT_HPP #define OBJECT_CLIENT_CG_GAME_OBJECT_HPP #include struct CGGameObjectData { // TODO }; class CGGameObject { public: // Public static functions static uint32_t GetBaseOffset(); static uint32_t GetBaseOffsetSaved(); static uint32_t GetDataSize(); static uint32_t GetDataSizeSaved(); static uint32_t TotalFields(); static uint32_t TotalFieldsSaved(); // Public member variables CGGameObjectData* m_gameObj; uint32_t* m_gameObjSaved; }; #endif