#include "object/client/CGObject.hpp" uint32_t CGObject::GetBaseOffset() { return 0; } uint32_t CGObject::GetBaseOffsetSaved() { return 0; } uint32_t CGObject::GetDataSize() { return CGObject::TotalFields() * sizeof(uint32_t); } uint32_t CGObject::GetDataSizeSaved() { return CGObject::TotalFieldsSaved() * sizeof(uint32_t); } uint32_t CGObject::TotalFields() { return CGObject::GetBaseOffset() + 6; } uint32_t CGObject::TotalFieldsSaved() { return CGObject::GetBaseOffsetSaved() + 3; }