#include "object/client/CGPlayer.hpp" #include "object/client/CGUnit.hpp" uint32_t CGPlayer::GetBaseOffset() { return CGUnit::TotalFields(); } uint32_t CGPlayer::GetBaseOffsetSaved() { return CGUnit::TotalFieldsSaved(); } uint32_t CGPlayer::GetDataSize() { return CGPlayer::TotalFields() * sizeof(uint32_t); } uint32_t CGPlayer::GetDataSizeSaved() { return CGPlayer::TotalFieldsSaved() * sizeof(uint32_t); } uint32_t CGPlayer::GetRemoteDataSize() { return CGPlayer::TotalRemoteFields() * sizeof(uint32_t); } uint32_t CGPlayer::GetRemoteDataSizeSaved() { return CGPlayer::TotalRemoteFieldsSaved() * sizeof(uint32_t); } uint32_t CGPlayer::TotalFields() { return CGPlayer::GetBaseOffset() + 1178; } uint32_t CGPlayer::TotalRemoteFields() { return CGPlayer::GetBaseOffset() + 176; } uint32_t CGPlayer::TotalFieldsSaved() { return CGPlayer::GetBaseOffsetSaved() + 1043; } uint32_t CGPlayer::TotalRemoteFieldsSaved() { return CGPlayer::GetBaseOffsetSaved() + 173; }