#include "object/client/CGDynamicObject.hpp" #include "object/client/CGObject.hpp" uint32_t CGDynamicObject::GetBaseOffset() { return CGObject::TotalFields(); } uint32_t CGDynamicObject::GetBaseOffsetSaved() { return CGObject::TotalFieldsSaved(); } uint32_t CGDynamicObject::GetDataSize() { return CGDynamicObject::TotalFields() * sizeof(uint32_t); } uint32_t CGDynamicObject::GetDataSizeSaved() { return CGDynamicObject::TotalFieldsSaved() * sizeof(uint32_t); } uint32_t CGDynamicObject::TotalFields() { return CGDynamicObject::GetBaseOffset() + 6; } uint32_t CGDynamicObject::TotalFieldsSaved() { return CGDynamicObject::GetBaseOffsetSaved() + 0; }