#include "gx/glsdl/GLVertexShader.hpp" #include "gx/glsdl/GL.hpp" GLVertexShader* GLVertexShader::Create() { // TODO // GLPool stuff GLVertexShader* shader = new GLVertexShader(); shader->m_ShaderID = 0; shader->m_RefCount = 1; shader->m_ShaderType = eVertexShader; shader->m_UsingGLSL = 0; shader->var5 = GL_VERTEX_PROGRAM_ARB; return shader; }