#if defined(WHOA_SYSTEM_WIN) #include "net/connection/WowConnectionNet.hpp" void WowConnectionNet::PlatformAdd(WowConnection* connection) { // TODO } void WowConnectionNet::PlatformChangeState(WowConnection* connection, WOW_CONN_STATE state) { // TODO } void WowConnectionNet::PlatformInit(bool useEngine) { // TODO } void WowConnectionNet::PlatformRemove(WowConnection* connection) { // TODO } void WowConnectionNet::PlatformRun() { // TODO } void WowConnectionNet::PlatformWorkerReady() { // TODO } #endif