#include "gx/gll/GL.h" TextureFormatInfo k_TextureFormatInfo[GLTF_NUM_TEXTURE_FORMATS] = { { 0, 0, 0, 0, 0, "GLTF INVALID!!" }, { GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0, 4, "ARGB8888" }, { GL_RGB8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0, 4, "XRGB8888" }, { GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, 0, 4, "RGBA8888" }, { GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, 0, 4, "ABGR8888" }, { GL_RGB8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0, 4, "ARGB0888" }, { GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE, 0, 3, "RGB888" }, { GL_RGB8, GL_BGR, GL_UNSIGNED_BYTE, 0, 3, "BGR888" }, { GL_RGBA32F_ARB, GL_RGBA, GL_FLOAT, 0, 16, "RGBA32F" }, { GL_RGBA16F_ARB, GL_RGBA, GL_HALF_FLOAT, 0, 8, "RGBA16F" }, { GL_RGB16F_ARB, GL_RGB, GL_HALF_FLOAT, 0, 6, "RG16F" }, { GL_DEPTH_COMPONENT32, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, 0, 4, "D32" }, { GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, 0, 4, "D24" }, { GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, 0, 2, "D16" }, { GL_DEPTH_COMPONENT32, GL_DEPTH_COMPONENT, GL_HALF_FLOAT, 0, 4, "DF" }, { GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 0, 4, "D24S8" }, { GL_ALPHA8, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, 0, 1, "S8" }, { GL_RGBA4, GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV, 0, 2, "ARGB4444" }, { GL_RGB5_A1, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, 0, 2, "ARGB1555" }, { GL_RGB5, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, 0, 2, "ARGB0555" }, { GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 0, 2, "RGB565" }, { GL_RGBA, GL_BGRA, GL_UNSIGNED_INT_2_10_10_10_REV, 0, 4, "A2RGB10" }, { GL_RGB16, GL_RGB, GL_UNSIGNED_SHORT, 0, 6, "RGB16" }, { GL_LUMINANCE8, GL_LUMINANCE, GL_UNSIGNED_BYTE, 0, 1, "L8" }, { GL_ALPHA8, GL_ALPHA, GL_UNSIGNED_BYTE, 0, 1, "A8" }, { GL_LUMINANCE8_ALPHA8, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 0, 2, "A8L8" }, { GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_RGBA, GL_UNSIGNED_BYTE, 1, 8, "DXT1" }, { GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_BYTE, 1, 16, "DXT3" }, { GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_BYTE, 1, 16, "DXT5" } }; VertexTypeInfo k_VertexTypeInfo[GLVT_NUM_VERTEX_TYPES] = { { 0, 0, 0, 0, "INVALID" }, { GL_FLOAT, 1, 0, 4, "FLOAT1" }, { GL_FLOAT, 2, 0, 8, "FLOAT2" }, { GL_FLOAT, 3, 0, 12, "FLOAT3" }, { GL_FLOAT, 4, 0, 16, "FLOAT4" }, { GL_UNSIGNED_BYTE, 4, 0, 4, "UBYTE4" }, { GL_UNSIGNED_BYTE, 4, 1, 4, "UBYTE4N" }, { GL_SHORT, 1, 0, 2, "SHORT" }, { GL_SHORT, 2, 0, 4, "SHORT2" }, { GL_SHORT, 4, 0, 8, "SHORT4" }, { GL_SHORT, 2, 1, 4, "SHORT2N" }, { GL_SHORT, 4, 1, 8, "SHORT4N" }, { GL_UNSIGNED_SHORT, 2, 1, 4, "USHORT2N" }, { GL_UNSIGNED_SHORT, 4, 1, 8, "USHORT4N" } };