#include "ui/game/CGVideoOptions.hpp" void CGVideoOptions::RegisterScriptFunctions() { for (int32_t i = 0; i < NUM_SCRIPT_FUNCTIONS_VIDEO_OPTIONS; i++) { FrameScript_RegisterFunction( CGVideoOptions::s_ScriptFunctions[i].name, CGVideoOptions::s_ScriptFunctions[i].method ); } } void CGVideoOptions::UnregisterScriptFunctions() { // TODO }