#include "ui/game/CGVideoOptionsScript.hpp" #include "console/CVar.hpp" #include "console/Detect.hpp" #include "gx/Adapter.hpp" #include "gx/Gx.hpp" #include "ui/Types.hpp" #include "ui/game/CGVideoOptions.hpp" #include "util/Lua.hpp" #include "util/Unimplemented.hpp" #include static TSGrowableArray s_multisampleFormats; static TSGrowableArray s_screenResolutions; int32_t SortRefreshRates(const void* a, const void* b) { auto rateA = static_cast(a); auto rateB = static_cast(b); if (*rateA >= *rateB) { return *rateB < *rateA; } return -1; } void SetupFormats() { if (s_multisampleFormats.Count()) { return; } // TODO proper api selection TSGrowableArray adapterFormats; GxAdapterFormats(GxApi_OpenGl, adapterFormats); auto gxColorBitsVar = CVar::Lookup("gxColorBits"); int32_t gxColorBits = gxColorBitsVar ? gxColorBitsVar->GetInt() : 0; auto gxDepthBitsVar = CVar::Lookup("gxDepthBits"); int32_t gxDepthBits = gxDepthBitsVar ? gxDepthBitsVar->GetInt() : 0; // TODO what about gxMultisample CVar? for (uint32_t i = 0; i < adapterFormats.Count(); i++) { auto& adapterFormat = adapterFormats[i]; auto colorBits = CGxFormat::formatToBitsUint[adapterFormat.colorFormat]; auto depthBits = CGxFormat::formatToBitsUint[adapterFormat.depthFormat]; auto multisampleCount = static_cast(adapterFormat.multisampleCount); if (colorBits != gxColorBits || depthBits != gxDepthBits) { continue; } auto formatPresent = false; for (uint32_t j = 0; j < s_multisampleFormats.Count(); j++) { auto& multisampleFormat = s_multisampleFormats[j]; if (multisampleFormat.x == colorBits && multisampleFormat.y == depthBits && multisampleFormat.z == multisampleCount) { formatPresent = true; break; } } if (formatPresent) { continue; } *s_multisampleFormats.New() = { colorBits, depthBits, multisampleCount }; } } void SetupResolutions() { if (s_screenResolutions.Count()) { return; } auto widescreenCvar = CVar::Lookup("widescreen"); int32_t widescreen = widescreenCvar ? widescreenCvar->GetInt() : 0; ConsoleDetectGetResolutions(s_screenResolutions, widescreen); } int32_t Script_GetScreenResolutions(lua_State* L) { SetupResolutions(); lua_checkstack(L, s_screenResolutions.Count()); char resolutionStr[64]; for (uint32_t i = 0; i < s_screenResolutions.Count(); i++) { auto& resolution = s_screenResolutions[i]; SStrPrintf(resolutionStr, sizeof(resolutionStr), "%dx%d", resolution.x, resolution.y); lua_pushstring(L, resolutionStr); } return s_screenResolutions.Count(); } int32_t Script_GetCurrentResolution(lua_State* L) { // Get available screen resolutions SetupResolutions(); if (s_screenResolutions.Count() == 0) { lua_pushnumber(L, 1.0); return 1; } auto resolutionVar = CVar::Lookup("gxResolution"); if (!resolutionVar) { lua_pushnumber(L, 1.0); return 1; } auto resolutionStr = resolutionVar->GetString(); if (!resolutionStr) { lua_pushnumber(L, 1.0); return 1; } // Search for current resolution in available screen resolutions char sep; int32_t width = 0; int32_t height = 0; sscanf(resolutionStr, "%d%c%d", &width, &sep, &height); for (int32_t i = 0; i < s_screenResolutions.Count(); i++) { auto& resolution = s_screenResolutions[i]; if (resolution.x == width && resolution.y == height) { // Resolution found lua_pushnumber(L, i + 1); return 1; } } // Resolution not found lua_pushnumber(L, 1.0); return 1; } int32_t Script_SetScreenResolution(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GetRefreshRates(lua_State* L) { // Load available resolutions SetupResolutions(); // Find matching resolution uint32_t resolutionIndex = 0; if (lua_isnumber(L, 1)) { if (lua_tonumber(L, 1) - 1 < s_screenResolutions.Count()) { resolutionIndex = static_cast(lua_tonumber(L, 1)) - 1; } else { resolutionIndex = s_screenResolutions.Count(); } } if (resolutionIndex >= s_screenResolutions.Count()) { return 0; } auto& screenResolution = s_screenResolutions[resolutionIndex]; // Load available monitor modes TSGrowableArray monitorModes; GxAdapterMonitorModes(monitorModes); // Find refresh rates matching desired resolution uint32_t rateCount = 0; auto refreshRates = static_cast(alloca(sizeof(uint32_t) * monitorModes.Count())); for (uint32_t i = 0; i < monitorModes.Count(); i++) { auto& monitorMode = monitorModes[i]; if (monitorMode.size.x == screenResolution.x && monitorMode.size.y == screenResolution.y) { refreshRates[rateCount++] = monitorModes[i].refreshRate; } } // Sort refresh rates if (rateCount > 0) { qsort(refreshRates, rateCount, sizeof(uint32_t), &SortRefreshRates); } // Return sorted refresh rates int32_t nargs = 0; for (uint32_t i = 0; i < rateCount; i++) { if (i == 0 || refreshRates[i] != refreshRates[i - 1]) { lua_pushnumber(L, refreshRates[i]); nargs++; } } return nargs; } int32_t Script_SetupFullscreenScale(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GetMultisampleFormats(lua_State* L) { SetupFormats(); lua_checkstack(L, s_multisampleFormats.Count() * 3); for (uint32_t i = 0; i < s_multisampleFormats.Count(); i++) { lua_pushnumber(L, s_multisampleFormats[i].x); lua_pushnumber(L, s_multisampleFormats[i].y); lua_pushnumber(L, s_multisampleFormats[i].z); } return s_multisampleFormats.Count() * 3; } int32_t Script_GetCurrentMultisampleFormat(lua_State* L) { // Load available multisample formats SetupFormats(); auto gxColorBitsVar = CVar::Lookup("gxColorBits"); int32_t gxColorBits = gxColorBitsVar ? gxColorBitsVar->GetInt() : 0; auto gxDepthBitsVar = CVar::Lookup("gxDepthBits"); int32_t gxDepthBits = gxDepthBitsVar ? gxDepthBitsVar->GetInt() : 0; auto gxMultisampleVar = CVar::Lookup("gxMultisample"); int32_t gxMultisample = gxMultisampleVar ? gxMultisampleVar->GetInt() : 0; // Search for matching multisample format in available multisample formats for (int32_t i = 0; i < s_multisampleFormats.Count(); i++) { auto& multisampleFormat = s_multisampleFormats[i]; if (multisampleFormat.x == gxColorBits && multisampleFormat.y == gxDepthBits && multisampleFormat.z == gxMultisample) { // Multisample format found lua_pushnumber(L, i + 1); return 1; } } // Multisample format not found lua_pushnumber(L, 1.0); return 1; } int32_t Script_SetMultisampleFormat(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GetVideoCaps(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GetGamma(lua_State* L) { auto gammaVar = CVar::Lookup("gamma"); lua_pushnumber(L, 1.0 - gammaVar->GetFloat()); return 1; } int32_t Script_SetGamma(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GetTerrainMip(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_SetTerrainMip(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_IsStereoVideoAvailable(lua_State* L) { if (GxCaps().m_stereoAvailable) { lua_pushnumber(L, 1.0); } else { lua_pushnil(L); } return 1; } int32_t Script_IsPlayerResolutionAvailable(lua_State* L) { WHOA_UNIMPLEMENTED(0); } FrameScript_Method CGVideoOptions::s_ScriptFunctions[NUM_SCRIPT_FUNCTIONS_VIDEO_OPTIONS] = { { "GetScreenResolutions", &Script_GetScreenResolutions }, { "GetCurrentResolution", &Script_GetCurrentResolution }, { "SetScreenResolution", &Script_SetScreenResolution }, { "GetRefreshRates", &Script_GetRefreshRates }, { "SetupFullscreenScale", &Script_SetupFullscreenScale }, { "GetMultisampleFormats", &Script_GetMultisampleFormats }, { "GetCurrentMultisampleFormat", &Script_GetCurrentMultisampleFormat }, { "SetMultisampleFormat", &Script_SetMultisampleFormat }, { "GetVideoCaps", &Script_GetVideoCaps }, { "GetGamma", &Script_GetGamma }, { "SetGamma", &Script_SetGamma }, { "GetTerrainMip", &Script_GetTerrainMip }, { "SetTerrainMip", &Script_SetTerrainMip }, { "IsStereoVideoAvailable", &Script_IsStereoVideoAvailable }, { "IsPlayerResolutionAvailable", &Script_IsPlayerResolutionAvailable } };