#include "ui/game/CGWorldFrame.hpp" #include CSimpleFrame* CGWorldFrame::Create(CSimpleFrame* parent) { // TODO use CDataAllocator return STORM_NEW(CGWorldFrame)(parent); } CGWorldFrame::CGWorldFrame(CSimpleFrame* parent) : CSimpleFrame(parent) { // TODO CGWorldFrame::s_currentWorldFrame = this; // TODO this->EnableEvent(SIMPLE_EVENT_KEY, -1); this->EnableEvent(SIMPLE_EVENT_MOUSE, -1); this->EnableEvent(SIMPLE_EVENT_MOUSEWHEEL, -1); // TODO }