#ifndef OBJECT_CLIENT_CG_GAME_OBJECT_C_HPP #define OBJECT_CLIENT_CG_GAME_OBJECT_C_HPP #include "object/client/CClientObjCreate.hpp" #include "object/client/CGGameObject.hpp" #include "object/client/CGObject_C.hpp" class CGGameObject_C : public CGObject_C, public CGGameObject { public: // Public member functions CGGameObject_C(uint32_t time, CClientObjCreate& objCreate); void SetStorage(uint32_t* storage, uint32_t* saved); }; #endif