#include "object/client/CGGameObject_C.hpp" CGGameObject_C::CGGameObject_C(uint32_t time, CClientObjCreate& objCreate) : CGObject_C(time, objCreate) { // TODO } void CGGameObject_C::SetStorage(uint32_t* storage, uint32_t* saved) { this->CGObject_C::SetStorage(storage, saved); this->m_gameObj = reinterpret_cast(&storage[CGGameObject::GetBaseOffset()]); this->m_gameObjSaved = &saved[CGGameObject::GetBaseOffsetSaved()]; }