#ifndef UI_GAME_C_G_GAME_UI_HPP #define UI_GAME_C_G_GAME_UI_HPP #include "util/guid/Types.hpp" class CScriptObject; class CSimpleTop; class CGGameUI { public: // Static variables static CScriptObject* s_gameTooltip; static CSimpleTop* s_simpleTop; // Static functions static WOWGUID& GetCurrentObjectTrack(); static WOWGUID& GetLockedTarget(); static void Initialize(); static void InitializeGame(); static int32_t IsRaidMember(const WOWGUID& guid); static int32_t IsRaidMemberOrPet(const WOWGUID& guid); static void RegisterFrameFactories(); private: static WOWGUID s_currentObjectTrack; static WOWGUID s_lockedTarget; }; #endif