// DO NOT EDIT: generated by whoa-autocode #include "db/rec/Cfg_ConfigsRec.hpp" #include "util/Locale.hpp" #include "util/SFile.hpp" const char* Cfg_ConfigsRec::GetFilename() { return "DBFilesClient\\Cfg_Configs.dbc"; } uint32_t Cfg_ConfigsRec::GetNumColumns() { return 4; } uint32_t Cfg_ConfigsRec::GetRowSize() { return 16; } bool Cfg_ConfigsRec::NeedIDAssigned() { return false; } int32_t Cfg_ConfigsRec::GetID() { return this->m_ID; } void Cfg_ConfigsRec::SetID(int32_t id) { this->m_ID = id; } bool Cfg_ConfigsRec::Read(SFile* f, const char* stringBuffer) { if ( !SFile::Read(f, &this->m_ID, sizeof(this->m_ID), nullptr, nullptr, nullptr) || !SFile::Read(f, &this->m_realmType, sizeof(this->m_realmType), nullptr, nullptr, nullptr) || !SFile::Read(f, &this->m_playerKillingAllowed, sizeof(this->m_playerKillingAllowed), nullptr, nullptr, nullptr) || !SFile::Read(f, &this->m_roleplaying, sizeof(this->m_roleplaying), nullptr, nullptr, nullptr) ) { return false; } return true; }