#include "ui/game/BattlefieldInfoScript.hpp" #include "ui/game/CGBattlefieldInfo.hpp" #include "ui/FrameScript.hpp" #include "util/Unimplemented.hpp" namespace { int32_t Script_GetNumBattlefields(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GetBattlefieldInfo(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GetBattlefieldInstanceInfo(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_IsBattlefieldArena(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_IsActiveBattlefieldArena(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_JoinBattlefield(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_SetSelectedBattlefield(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GetSelectedBattlefield(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_AcceptBattlefieldPort(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GetBattlefieldStatus(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GetBattlefieldPortExpiration(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GetBattlefieldInstanceExpiration(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GetBattlefieldInstanceRunTime(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GetBattlefieldEstimatedWaitTime(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GetBattlefieldTimeWaited(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_CloseBattlefield(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_RequestBattlefieldScoreData(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GetNumBattlefieldScores(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GetBattlefieldScore(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GetBattlefieldWinner(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_SetBattlefieldScoreFaction(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_LeaveBattlefield(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GetNumBattlefieldStats(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GetBattlefieldStatInfo(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GetBattlefieldStatData(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_RequestBattlefieldPositions(lua_State* L) { CGBattlefieldInfo::RequestPlayerPositions(); return 0; } int32_t Script_GetNumBattlefieldPositions(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GetBattlefieldPosition(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GetNumBattlefieldFlagPositions(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GetBattlefieldFlagPosition(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GetNumBattlefieldVehicles(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GetBattlefieldVehicleInfo(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_CanJoinBattlefieldAsGroup(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GetBattlefieldMapIconScale(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GetBattlefieldTeamInfo(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GetBattlefieldArenaFaction(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_SortBattlefieldScoreData(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_HearthAndResurrectFromArea(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_CanHearthAndResurrectFromArea(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GetNumBattlegroundTypes(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GetBattlegroundInfo(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_RequestBattlegroundInstanceInfo(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GetNumArenaOpponents(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_BattlefieldMgrEntryInviteResponse(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_BattlefieldMgrQueueRequest(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_BattlefieldMgrQueueInviteResponse(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_BattlefieldMgrExitRequest(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GetWorldPVPQueueStatus(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GetHolidayBGHonorCurrencyBonuses(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GetRandomBGHonorCurrencyBonuses(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_SortBGList(lua_State* L) { WHOA_UNIMPLEMENTED(0); } } static FrameScript_Method s_ScriptFunctions[] = { { "GetNumBattlefields", &Script_GetNumBattlefields }, { "GetBattlefieldInfo", &Script_GetBattlefieldInfo }, { "GetBattlefieldInstanceInfo", &Script_GetBattlefieldInstanceInfo }, { "IsBattlefieldArena", &Script_IsBattlefieldArena }, { "IsActiveBattlefieldArena", &Script_IsActiveBattlefieldArena }, { "JoinBattlefield", &Script_JoinBattlefield }, { "SetSelectedBattlefield", &Script_SetSelectedBattlefield }, { "GetSelectedBattlefield", &Script_GetSelectedBattlefield }, { "AcceptBattlefieldPort", &Script_AcceptBattlefieldPort }, { "GetBattlefieldStatus", &Script_GetBattlefieldStatus }, { "GetBattlefieldPortExpiration", &Script_GetBattlefieldPortExpiration }, { "GetBattlefieldInstanceExpiration", &Script_GetBattlefieldInstanceExpiration }, { "GetBattlefieldInstanceRunTime", &Script_GetBattlefieldInstanceRunTime }, { "GetBattlefieldEstimatedWaitTime", &Script_GetBattlefieldEstimatedWaitTime }, { "GetBattlefieldTimeWaited", &Script_GetBattlefieldTimeWaited }, { "CloseBattlefield", &Script_CloseBattlefield }, { "RequestBattlefieldScoreData", &Script_RequestBattlefieldScoreData }, { "GetNumBattlefieldScores", &Script_GetNumBattlefieldScores }, { "GetBattlefieldScore", &Script_GetBattlefieldScore }, { "GetBattlefieldWinner", &Script_GetBattlefieldWinner }, { "SetBattlefieldScoreFaction", &Script_SetBattlefieldScoreFaction }, { "LeaveBattlefield", &Script_LeaveBattlefield }, { "GetNumBattlefieldStats", &Script_GetNumBattlefieldStats }, { "GetBattlefieldStatInfo", &Script_GetBattlefieldStatInfo }, { "GetBattlefieldStatData", &Script_GetBattlefieldStatData }, { "RequestBattlefieldPositions", &Script_RequestBattlefieldPositions }, { "GetNumBattlefieldPositions", &Script_GetNumBattlefieldPositions }, { "GetBattlefieldPosition", &Script_GetBattlefieldPosition }, { "GetNumBattlefieldFlagPositions", &Script_GetNumBattlefieldFlagPositions }, { "GetBattlefieldFlagPosition", &Script_GetBattlefieldFlagPosition }, { "GetNumBattlefieldVehicles", &Script_GetNumBattlefieldVehicles }, { "GetBattlefieldVehicleInfo", &Script_GetBattlefieldVehicleInfo }, { "CanJoinBattlefieldAsGroup", &Script_CanJoinBattlefieldAsGroup }, { "GetBattlefieldMapIconScale", &Script_GetBattlefieldMapIconScale }, { "GetBattlefieldTeamInfo", &Script_GetBattlefieldTeamInfo }, { "GetBattlefieldArenaFaction", &Script_GetBattlefieldArenaFaction }, { "SortBattlefieldScoreData", &Script_SortBattlefieldScoreData }, { "HearthAndResurrectFromArea", &Script_HearthAndResurrectFromArea }, { "CanHearthAndResurrectFromArea", &Script_CanHearthAndResurrectFromArea }, { "GetNumBattlegroundTypes", &Script_GetNumBattlegroundTypes }, { "GetBattlegroundInfo", &Script_GetBattlegroundInfo }, { "RequestBattlegroundInstanceInfo", &Script_RequestBattlegroundInstanceInfo }, { "GetNumArenaOpponents", &Script_GetNumArenaOpponents }, { "BattlefieldMgrEntryInviteResponse", &Script_BattlefieldMgrEntryInviteResponse }, { "BattlefieldMgrQueueRequest", &Script_BattlefieldMgrQueueRequest }, { "BattlefieldMgrQueueInviteResponse", &Script_BattlefieldMgrQueueInviteResponse }, { "BattlefieldMgrExitRequest", &Script_BattlefieldMgrExitRequest }, { "GetWorldPVPQueueStatus", &Script_GetWorldPVPQueueStatus }, { "GetHolidayBGHonorCurrencyBonuses", &Script_GetHolidayBGHonorCurrencyBonuses }, { "GetRandomBGHonorCurrencyBonuses", &Script_GetRandomBGHonorCurrencyBonuses }, { "SortBGList", &Script_SortBGList }, }; void BattlefieldInfoRegisterScriptFunctions() { for (auto& func : s_ScriptFunctions) { FrameScript_RegisterFunction(func.name, func.method); } }