#ifndef OBJECT_CLIENT_CG_PLAYER_C_HPP #define OBJECT_CLIENT_CG_PLAYER_C_HPP #include "object/client/CClientObjCreate.hpp" #include "object/client/CGPlayer.hpp" #include "object/client/CGUnit_C.hpp" #include class CreatureModelDataRec; class CGPlayer_C : public CGUnit_C, public CGPlayer { public: // Public member functions CGPlayer_C(uint32_t time, CClientObjCreate& objCreate); void SetStorage(uint32_t* storage, uint32_t* saved); }; uint32_t Player_C_GetDisplayId(uint32_t race, uint32_t sex); const CreatureModelDataRec* Player_C_GetModelName(uint32_t race, uint32_t sex); #endif