#include "ui/simple/CSimpleCheckboxScript.hpp" #include "ui/simple/CSimpleCheckbox.hpp" #include "util/Lua.hpp" #include "util/StringTo.hpp" #include "util/Unimplemented.hpp" #include int32_t CSimpleCheckbox_SetChecked(lua_State* L) { auto type = CSimpleCheckbox::GetObjectType(); auto checkbox = static_cast(FrameScript_GetObjectThis(L, type)); auto checked = StringToBOOL(L, 2, 1); checkbox->SetChecked(checked, 0); return 0; } int32_t CSimpleCheckbox_GetChecked(lua_State* L) { auto type = CSimpleCheckbox::GetObjectType(); auto checkbox = static_cast(FrameScript_GetObjectThis(L, type)); if (checkbox->GetChecked()) { lua_pushnumber(L, 1.0); } else { lua_pushnil(L); } return 1; } int32_t CSimpleCheckbox_GetCheckedTexture(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t CSimpleCheckbox_SetCheckedTexture(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t CSimpleCheckbox_GetDisabledCheckedTexture(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t CSimpleCheckbox_SetDisabledCheckedTexture(lua_State* L) { WHOA_UNIMPLEMENTED(0); } FrameScript_Method SimpleCheckboxMethods[NUM_SIMPLE_CHECKBOX_SCRIPT_METHODS] = { { "SetChecked", &CSimpleCheckbox_SetChecked }, { "GetChecked", &CSimpleCheckbox_GetChecked }, { "GetCheckedTexture", &CSimpleCheckbox_GetCheckedTexture }, { "SetCheckedTexture", &CSimpleCheckbox_SetCheckedTexture }, { "GetDisabledCheckedTexture", &CSimpleCheckbox_GetDisabledCheckedTexture }, { "SetDisabledCheckedTexture", &CSimpleCheckbox_SetDisabledCheckedTexture } };