#ifndef SOUND_SE_SOUND_HPP #define SOUND_SE_SOUND_HPP #include "sound/SESoundInternal.hpp" #include #include class SESound { public: // Static variables static int32_t s_Initialized; static FMOD::System* s_pGameSystem; // Static functions static FMOD::SoundGroup* CreateSoundGroup(const char* name, int32_t maxAudible); static void Init(int32_t maxChannels, int32_t (*a2), int32_t enableReverb, int32_t enableSoftwareHRTF, int32_t* numChannels, int32_t* outputDriverIndex, const char* outputDriverName, void (*a8), int32_t a9); static int32_t IsInitialized(); static void Log_Write(int32_t line, const char* file, FMOD_RESULT result, const char* fmt, ...); // Member variables SESoundInternal* m_internal = nullptr; // Member functions int32_t Load(const char* filename, int32_t a3, FMOD::SoundGroup* soundGroup1, FMOD::SoundGroup* soundGroup2, bool a6, bool a7, uint32_t a8, int32_t a9, uint32_t a10); }; #endif