// DO NOT EDIT: generated by whoa-autocode #include "db/rec/ItemDisplayInfoRec.hpp" #include "util/Locale.hpp" #include "util/SFile.hpp" const char* ItemDisplayInfoRec::GetFilename() { return "DBFilesClient\\ItemDisplayInfo.dbc"; } uint32_t ItemDisplayInfoRec::GetNumColumns() { return 25; } uint32_t ItemDisplayInfoRec::GetRowSize() { return 100; } bool ItemDisplayInfoRec::NeedIDAssigned() { return false; } int32_t ItemDisplayInfoRec::GetID() { return this->m_ID; } void ItemDisplayInfoRec::SetID(int32_t id) { this->m_ID = id; } bool ItemDisplayInfoRec::Read(SFile* f, const char* stringBuffer) { uint32_t modelNameOfs[2]; uint32_t modelTextureOfs[2]; uint32_t inventoryIconOfs[2]; uint32_t textureOfs[8]; if ( !SFile::Read(f, &this->m_ID, sizeof(this->m_ID), nullptr, nullptr, nullptr) || !SFile::Read(f, &modelNameOfs[0], sizeof(uint32_t), nullptr, nullptr, nullptr) || !SFile::Read(f, &modelNameOfs[1], sizeof(uint32_t), nullptr, nullptr, nullptr) || !SFile::Read(f, &modelTextureOfs[0], sizeof(uint32_t), nullptr, nullptr, nullptr) || !SFile::Read(f, &modelTextureOfs[1], sizeof(uint32_t), nullptr, nullptr, nullptr) || !SFile::Read(f, &inventoryIconOfs[0], sizeof(uint32_t), nullptr, nullptr, nullptr) || !SFile::Read(f, &inventoryIconOfs[1], sizeof(uint32_t), nullptr, nullptr, nullptr) || !SFile::Read(f, &this->m_geosetGroup[0], sizeof(m_geosetGroup[0]), nullptr, nullptr, nullptr) || !SFile::Read(f, &this->m_geosetGroup[1], sizeof(m_geosetGroup[0]), nullptr, nullptr, nullptr) || !SFile::Read(f, &this->m_geosetGroup[2], sizeof(m_geosetGroup[0]), nullptr, nullptr, nullptr) || !SFile::Read(f, &this->m_flags, sizeof(this->m_flags), nullptr, nullptr, nullptr) || !SFile::Read(f, &this->m_spellVisualID, sizeof(this->m_spellVisualID), nullptr, nullptr, nullptr) || !SFile::Read(f, &this->m_groupSoundIndex, sizeof(this->m_groupSoundIndex), nullptr, nullptr, nullptr) || !SFile::Read(f, &this->m_helmetGeosetVisID[0], sizeof(m_helmetGeosetVisID[0]), nullptr, nullptr, nullptr) || !SFile::Read(f, &this->m_helmetGeosetVisID[1], sizeof(m_helmetGeosetVisID[0]), nullptr, nullptr, nullptr) || !SFile::Read(f, &textureOfs[0], sizeof(uint32_t), nullptr, nullptr, nullptr) || !SFile::Read(f, &textureOfs[1], sizeof(uint32_t), nullptr, nullptr, nullptr) || !SFile::Read(f, &textureOfs[2], sizeof(uint32_t), nullptr, nullptr, nullptr) || !SFile::Read(f, &textureOfs[3], sizeof(uint32_t), nullptr, nullptr, nullptr) || !SFile::Read(f, &textureOfs[4], sizeof(uint32_t), nullptr, nullptr, nullptr) || !SFile::Read(f, &textureOfs[5], sizeof(uint32_t), nullptr, nullptr, nullptr) || !SFile::Read(f, &textureOfs[6], sizeof(uint32_t), nullptr, nullptr, nullptr) || !SFile::Read(f, &textureOfs[7], sizeof(uint32_t), nullptr, nullptr, nullptr) || !SFile::Read(f, &this->m_itemVisual, sizeof(this->m_itemVisual), nullptr, nullptr, nullptr) || !SFile::Read(f, &this->m_particleColorID, sizeof(this->m_particleColorID), nullptr, nullptr, nullptr) ) { return false; } if (stringBuffer) { this->m_modelName[0] = &stringBuffer[modelNameOfs[0]]; this->m_modelName[1] = &stringBuffer[modelNameOfs[1]]; this->m_modelTexture[0] = &stringBuffer[modelTextureOfs[0]]; this->m_modelTexture[1] = &stringBuffer[modelTextureOfs[1]]; this->m_inventoryIcon[0] = &stringBuffer[inventoryIconOfs[0]]; this->m_inventoryIcon[1] = &stringBuffer[inventoryIconOfs[1]]; this->m_texture[0] = &stringBuffer[textureOfs[0]]; this->m_texture[1] = &stringBuffer[textureOfs[1]]; this->m_texture[2] = &stringBuffer[textureOfs[2]]; this->m_texture[3] = &stringBuffer[textureOfs[3]]; this->m_texture[4] = &stringBuffer[textureOfs[4]]; this->m_texture[5] = &stringBuffer[textureOfs[5]]; this->m_texture[6] = &stringBuffer[textureOfs[6]]; this->m_texture[7] = &stringBuffer[textureOfs[7]]; } else { this->m_modelName[0] = ""; this->m_modelName[1] = ""; this->m_modelTexture[0] = ""; this->m_modelTexture[1] = ""; this->m_inventoryIcon[0] = ""; this->m_inventoryIcon[1] = ""; this->m_texture[0] = ""; this->m_texture[1] = ""; this->m_texture[2] = ""; this->m_texture[3] = ""; this->m_texture[4] = ""; this->m_texture[5] = ""; this->m_texture[6] = ""; this->m_texture[7] = ""; } return true; }