#include "object/client/CGDynamicObject_C.hpp" CGDynamicObject_C::CGDynamicObject_C(uint32_t time, CClientObjCreate& objCreate) : CGObject_C(time, objCreate) { // TODO } CGDynamicObject_C::~CGDynamicObject_C() { // TODO } void CGDynamicObject_C::SetStorage(uint32_t* storage, uint32_t* saved) { this->CGObject_C::SetStorage(storage, saved); this->m_dynamicObj = reinterpret_cast(&storage[CGDynamicObject::GetBaseOffset()]); this->m_dynamicObjSaved = &saved[CGDynamicObject::GetBaseOffsetSaved()]; }