#include "ui/game/GMTicketInfoScript.hpp" #include "ui/FrameScript.hpp" #include "util/Unimplemented.hpp" namespace { int32_t Script_GetGMTicket(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_NewGMTicket(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_UpdateGMTicket(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_DeleteGMTicket(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GMResponseNeedMoreHelp(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GMResponseResolve(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GetGMStatus(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GMSurveyQuestion(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GMSurveyNumAnswers(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GMSurveyAnswer(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GMSurveyAnswerSubmit(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GMSurveyCommentSubmit(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GMSurveySubmit(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GMReportLag(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_RegisterStaticConstants(lua_State* L) { WHOA_UNIMPLEMENTED(0); } } static FrameScript_Method s_ScriptFunctions[] = { { "GetGMTicket", &Script_GetGMTicket }, { "NewGMTicket", &Script_NewGMTicket }, { "UpdateGMTicket", &Script_UpdateGMTicket }, { "DeleteGMTicket", &Script_DeleteGMTicket }, { "GMResponseNeedMoreHelp", &Script_GMResponseNeedMoreHelp }, { "GMResponseResolve", &Script_GMResponseResolve }, { "GetGMStatus", &Script_GetGMStatus }, { "GMSurveyQuestion", &Script_GMSurveyQuestion }, { "GMSurveyNumAnswers", &Script_GMSurveyNumAnswers }, { "GMSurveyAnswer", &Script_GMSurveyAnswer }, { "GMSurveyAnswerSubmit", &Script_GMSurveyAnswerSubmit }, { "GMSurveyCommentSubmit", &Script_GMSurveyCommentSubmit }, { "GMSurveySubmit", &Script_GMSurveySubmit }, { "GMReportLag", &Script_GMReportLag }, { "RegisterStaticConstants", &Script_RegisterStaticConstants }, }; void GMTicketInfoRegisterScriptFunctions() { for (auto& func : s_ScriptFunctions) { FrameScript_RegisterFunction(func.name, func.method); } }