#include "ui/game/CGTabardModelFrameScript.hpp" #include "ui/FrameScript.hpp" #include "util/Unimplemented.hpp" namespace { int32_t CGTabardModelFrame_InitializeTabardColors(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t CGTabardModelFrame_Save(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t CGTabardModelFrame_CycleVariation(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t CGTabardModelFrame_GetUpperBackgroundFileName(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t CGTabardModelFrame_GetLowerBackgroundFileName(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t CGTabardModelFrame_GetUpperEmblemFileName(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t CGTabardModelFrame_GetLowerEmblemFileName(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t CGTabardModelFrame_GetUpperEmblemTexture(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t CGTabardModelFrame_GetLowerEmblemTexture(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t CGTabardModelFrame_CanSaveTabardNow(lua_State* L) { WHOA_UNIMPLEMENTED(0); } } FrameScript_Method CGTabardModelFrameMethods[] = { { "InitializeTabardColors", &CGTabardModelFrame_InitializeTabardColors }, { "Save", &CGTabardModelFrame_Save }, { "CycleVariation", &CGTabardModelFrame_CycleVariation }, { "GetUpperBackgroundFileName", &CGTabardModelFrame_GetUpperBackgroundFileName }, { "GetLowerBackgroundFileName", &CGTabardModelFrame_GetLowerBackgroundFileName }, { "GetUpperEmblemFileName", &CGTabardModelFrame_GetUpperEmblemFileName }, { "GetLowerEmblemFileName", &CGTabardModelFrame_GetLowerEmblemFileName }, { "GetUpperEmblemTexture", &CGTabardModelFrame_GetUpperEmblemTexture }, { "GetLowerEmblemTexture", &CGTabardModelFrame_GetLowerEmblemTexture }, { "CanSaveTabardNow", &CGTabardModelFrame_CanSaveTabardNow }, };