#ifndef GX_SHADER_C_GX_SHADER_HPP #define GX_SHADER_C_GX_SHADER_HPP #include "gx/Types.hpp" #include class SFile; class CGxShader : public TSHashObject { public: // Member variables uint32_t refCount = 0; void* apiSpecific = nullptr; int32_t target = 0; int32_t int28 = 0; int32_t valid = 0; int32_t loaded = 0; int32_t int34 = 0; int32_t patched = 0; int32_t int3C = 0; int32_t int40 = 0; int16_t int44 = 0; int16_t int46 = 0; TSGrowableArray code; // Member functions void Load(SFile*); int32_t Valid(void); }; #endif