#include "ui/game/CGMinimapFrameScript.hpp" #include "ui/FrameScript.hpp" #include "util/Unimplemented.hpp" namespace { int32_t CGMinimapFrame_SetMaskTexture(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t CGMinimapFrame_SetIconTexture(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t CGMinimapFrame_SetBlipTexture(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t CGMinimapFrame_SetClassBlipTexture(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t CGMinimapFrame_SetPOIArrowTexture(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t CGMinimapFrame_SetStaticPOIArrowTexture(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t CGMinimapFrame_SetCorpsePOIArrowTexture(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t CGMinimapFrame_SetPlayerTexture(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t CGMinimapFrame_SetPlayerTextureHeight(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t CGMinimapFrame_SetPlayerTextureWidth(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t CGMinimapFrame_GetZoomLevels(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t CGMinimapFrame_GetZoom(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t CGMinimapFrame_SetZoom(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t CGMinimapFrame_PingLocation(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t CGMinimapFrame_GetPingPosition(lua_State* L) { WHOA_UNIMPLEMENTED(0); } } FrameScript_Method CGMinimapFrameMethods[] = { { "SetMaskTexture", &CGMinimapFrame_SetMaskTexture }, { "SetIconTexture", &CGMinimapFrame_SetIconTexture }, { "SetBlipTexture", &CGMinimapFrame_SetBlipTexture }, { "SetClassBlipTexture", &CGMinimapFrame_SetClassBlipTexture }, { "SetPOIArrowTexture", &CGMinimapFrame_SetPOIArrowTexture }, { "SetStaticPOIArrowTexture", &CGMinimapFrame_SetStaticPOIArrowTexture }, { "SetCorpsePOIArrowTexture", &CGMinimapFrame_SetCorpsePOIArrowTexture }, { "SetPlayerTexture", &CGMinimapFrame_SetPlayerTexture }, { "SetPlayerTextureHeight", &CGMinimapFrame_SetPlayerTextureHeight }, { "SetPlayerTextureWidth", &CGMinimapFrame_SetPlayerTextureWidth }, { "GetZoomLevels", &CGMinimapFrame_GetZoomLevels }, { "GetZoom", &CGMinimapFrame_GetZoom }, { "SetZoom", &CGMinimapFrame_SetZoom }, { "PingLocation", &CGMinimapFrame_PingLocation }, { "GetPingPosition", &CGMinimapFrame_GetPingPosition }, };