#ifndef SOUND_SOUND_KIT_DEF_HPP #define SOUND_SOUND_KIT_DEF_HPP #include "db/Db.hpp" #include namespace FMOD { class SoundGroup; } class SOUNDKITDEF { public: const char* name; const char* files[10] = {}; float minDistance; float distanceCutoff; float volume; int32_t ID; uint32_t flags; int32_t fileCount = 0; int32_t selectedIndex = -1; // TODO: 0x48 - 0x94 FMOD::SoundGroup* soundGroup1; FMOD::SoundGroup* soundGroup2; // TODO: 0xA0 - 0xA4 int32_t advancedID = 0; SoundEntriesAdvancedRec* advanced; }; #endif