#include "gx/texture/CTexture.hpp" #include "gx/Texture.hpp" EGxTexFilter CTexture::s_filterMode = GxTex_LinearMipNearest; int32_t CTexture::s_maxAnisotropy = 1; bool HASHKEY_TEXTUREFILE::operator==(const HASHKEY_TEXTUREFILE& key) { if (!SStrCmpI(this->m_filename, key.m_filename, STORM_MAX_PATH) && this->m_texFlags == key.m_texFlags) { return true; } return false; } CTexture::CTexture() { // TODO } CTexture::~CTexture() { if (this->gxTex) { TextureFreeGxTex(this->gxTex); } if (this->atlas) { // TODO this->atlas->Free(this); } // TODO }