#include "ui/game/ActionBarScript.hpp" #include "ui/FrameScript.hpp" #include "ui/game/CGActionBar.hpp" #include "util/Lua.hpp" #include "util/Unimplemented.hpp" namespace { int32_t Script_GetActionInfo(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GetActionTexture(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GetActionCount(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GetActionCooldown(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GetActionAutocast(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GetActionText(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_HasAction(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_UseAction(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_PickupAction(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_PlaceAction(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_IsAttackAction(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_IsCurrentAction(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_IsAutoRepeatAction(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_IsUsableAction(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_IsConsumableAction(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_IsStackableAction(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_IsEquippedAction(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_ActionHasRange(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_IsActionInRange(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GetBonusBarOffset(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GetMultiCastBarOffset(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_ChangeActionBarPage(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GetActionBarPage(lua_State* L) { if (CGActionBar::s_tempPageActiveFlags) { lua_pushinteger(L, 1); } else { lua_pushinteger(L, CGActionBar::s_currentPage + 1); } return 1; } int32_t Script_GetActionBarToggles(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_SetActionBarToggles(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_IsPossessBarVisible(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GetMultiCastTotemSpells(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_SetMultiCastSpell(lua_State* L) { WHOA_UNIMPLEMENTED(0); } } static FrameScript_Method s_ScriptFunctions[] = { { "GetActionInfo", &Script_GetActionInfo }, { "GetActionTexture", &Script_GetActionTexture }, { "GetActionCount", &Script_GetActionCount }, { "GetActionCooldown", &Script_GetActionCooldown }, { "GetActionAutocast", &Script_GetActionAutocast }, { "GetActionText", &Script_GetActionText }, { "HasAction", &Script_HasAction }, { "UseAction", &Script_UseAction }, { "PickupAction", &Script_PickupAction }, { "PlaceAction", &Script_PlaceAction }, { "IsAttackAction", &Script_IsAttackAction }, { "IsCurrentAction", &Script_IsCurrentAction }, { "IsAutoRepeatAction", &Script_IsAutoRepeatAction }, { "IsUsableAction", &Script_IsUsableAction }, { "IsConsumableAction", &Script_IsConsumableAction }, { "IsStackableAction", &Script_IsStackableAction }, { "IsEquippedAction", &Script_IsEquippedAction }, { "ActionHasRange", &Script_ActionHasRange }, { "IsActionInRange", &Script_IsActionInRange }, { "GetBonusBarOffset", &Script_GetBonusBarOffset }, { "GetMultiCastBarOffset", &Script_GetMultiCastBarOffset }, { "ChangeActionBarPage", &Script_ChangeActionBarPage }, { "GetActionBarPage", &Script_GetActionBarPage }, { "GetActionBarToggles", &Script_GetActionBarToggles }, { "SetActionBarToggles", &Script_SetActionBarToggles }, { "IsPossessBarVisible", &Script_IsPossessBarVisible }, { "GetMultiCastTotemSpells", &Script_GetMultiCastTotemSpells }, { "SetMultiCastSpell", &Script_SetMultiCastSpell }, }; void ActionBarRegisterScriptFunctions() { for (auto& func : s_ScriptFunctions) { FrameScript_RegisterFunction(func.name, func.method); } }