#ifndef CONSOLE_SCREEN_HPP #define CONSOLE_SCREEN_HPP #include "console/Types.hpp" #include class CGxString; class CONSOLELINE : public TSLinkedNode { public: // Member variables char* buffer; uint32_t chars; uint32_t charsalloc; uint32_t inputpos; uint32_t inputstart; COLOR_T colorType; CGxString* fontPointer; // Member functions ~CONSOLELINE(); void Backspace(); }; void ConsoleScreenAnimate(float elapsedSec); void ConsoleScreenInitialize(const char* title); #endif