#include "ui/game/RaidInfoScript.hpp" #include "ui/FrameScript.hpp" #include "ui/game/CGRaidInfo.hpp" #include "util/Lua.hpp" #include "util/Unimplemented.hpp" namespace { int32_t Script_GetNumRaidMembers(lua_State* L) { lua_pushnumber(L, CGRaidInfo::NumMembers()); return 1; } int32_t Script_GetRealNumRaidMembers(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GetRaidRosterInfo(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_SetRaidRosterSelection(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GetRaidRosterSelection(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_IsRaidLeader(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_IsRealRaidLeader(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_IsRaidOfficer(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_SetRaidSubgroup(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_SwapRaidSubgroup(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_ConvertToRaid(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_PromoteToLeader(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_PromoteToAssistant(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_DemoteAssistant(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_SetRaidTarget(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GetRaidTargetIndex(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_DoReadyCheck(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_ConfirmReadyCheck(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GetReadyCheckTimeLeft(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_GetReadyCheckStatus(lua_State* L) { WHOA_UNIMPLEMENTED(0); } } static FrameScript_Method s_ScriptFunctions[] = { { "GetNumRaidMembers", &Script_GetNumRaidMembers }, { "GetRealNumRaidMembers", &Script_GetRealNumRaidMembers }, { "GetRaidRosterInfo", &Script_GetRaidRosterInfo }, { "SetRaidRosterSelection", &Script_SetRaidRosterSelection }, { "GetRaidRosterSelection", &Script_GetRaidRosterSelection }, { "IsRaidLeader", &Script_IsRaidLeader }, { "IsRealRaidLeader", &Script_IsRealRaidLeader }, { "IsRaidOfficer", &Script_IsRaidOfficer }, { "SetRaidSubgroup", &Script_SetRaidSubgroup }, { "SwapRaidSubgroup", &Script_SwapRaidSubgroup }, { "ConvertToRaid", &Script_ConvertToRaid }, { "PromoteToLeader", &Script_PromoteToLeader }, { "PromoteToAssistant", &Script_PromoteToAssistant }, { "DemoteAssistant", &Script_DemoteAssistant }, { "SetRaidTarget", &Script_SetRaidTarget }, { "GetRaidTargetIndex", &Script_GetRaidTargetIndex }, { "DoReadyCheck", &Script_DoReadyCheck }, { "ConfirmReadyCheck", &Script_ConfirmReadyCheck }, { "GetReadyCheckTimeLeft", &Script_GetReadyCheckTimeLeft }, { "GetReadyCheckStatus", &Script_GetReadyCheckStatus }, }; void RaidInfoRegisterScriptFunctions() { for (auto& func : s_ScriptFunctions) { FrameScript_RegisterFunction(func.name, func.method); } }