#ifndef UI_GAME_C_G_WORLD_FRAME_HPP #define UI_GAME_C_G_WORLD_FRAME_HPP #include "ui/simple/CSimpleFrame.hpp" #include class CGWorldFrame : public CSimpleFrame { public: // Static variables CGWorldFrame* s_currentWorldFrame; // Static functions static CSimpleFrame* Create(CSimpleFrame* parent); static void RenderWorld(void* param); // Virtual member functions virtual void OnFrameRender(CRenderBatch* batch, uint32_t layer); // Member functions CGWorldFrame(CSimpleFrame* parent); void OnWorldRender(); void OnWorldUpdate(); }; #endif