#include "world/map/CMap.hpp" #include char CMap::s_mapName[256]; char CMap::s_mapPath[256]; char CMap::s_wdtFilename[256]; void CMap::Load(const char* mapName, int32_t zoneID) { // TODO auto nameOfs = SStrCopy(CMap::s_mapPath, "World\\Maps\\"); SStrCopy(&CMap::s_mapPath[nameOfs], mapName); SStrCopy(CMap::s_mapName, mapName); SStrPrintf(CMap::s_wdtFilename, sizeof(CMap::s_wdtFilename), "%s\\%s.wdt", CMap::s_mapPath, CMap::s_mapName); // TODO }