#include "object/client/CGUnit.hpp" #include "object/client/CGObject.hpp" #include "object/client/CMovement_C.hpp" uint32_t CGUnit::GetBaseOffset() { return CGObject::TotalFields(); } uint32_t CGUnit::GetBaseOffsetSaved() { return CGObject::TotalFieldsSaved(); } uint32_t CGUnit::GetDataSize() { return CGUnit::TotalFields() * sizeof(uint32_t); } uint32_t CGUnit::GetDataSizeSaved() { return CGUnit::TotalFieldsSaved() * sizeof(uint32_t); } uint32_t CGUnit::TotalFields() { return CGUnit::GetBaseOffset() + 142; } uint32_t CGUnit::TotalFieldsSaved() { return CGUnit::GetBaseOffsetSaved() + 123; } int32_t CGUnit::GetDisplayID() const { return this->Unit()->displayID; } float CGUnit::GetFacing() const { return this->m_move->GetFacing(); } int32_t CGUnit::GetNativeDisplayID() const { return this->Unit()->nativeDisplayID; } C3Vector CGUnit::GetPosition() const { return this->m_move->GetPosition(); } CGUnitData* CGUnit::Unit() const { return this->m_unit; }