#include "object/movement/CPassenger.hpp" #include float CPassenger::GetFacing() const { return this->GetFacing(this->m_facing); } float CPassenger::GetFacing(float facing) const { // If on transport, transform facing by transport facing if (this->m_transportGUID) { float transportFacing = 0.0f; // TODO MovementGetTransportFacing(this->m_transportGUID); return facing + transportFacing; } return facing; } C3Vector CPassenger::GetPosition() const { return this->GetPosition(this->m_position); } C3Vector CPassenger::GetPosition(const C3Vector& position) const { // If on transport, transform position by transport matrix if (this->m_transportGUID) { C44Matrix transportMatrix; // TODO MovementGetTransportMtxX(this->m_transportGUID, &transportMatrix); return position * transportMatrix; } return position; }