#ifndef WORLD_C_WORLD_PARAM_HPP #define WORLD_C_WORLD_PARAM_HPP class CVar; class CWorldParam { public: // Static variables static CVar* cvar_baseMip; static CVar* cvar_bspCache; static CVar* cvar_environmentDetail; static CVar* cvar_extShadowQuality; static CVar* cvar_farClip; static CVar* cvar_farClipOverride; static CVar* cvar_footstepBias; static CVar* cvar_groundEffectDensity; static CVar* cvar_groundEffectDist; static CVar* cvar_gxTextureCacheSize; static CVar* cvar_horizonFarClip; static CVar* cvar_horizonNearClip; static CVar* cvar_hwPCF; static CVar* cvar_lod; static CVar* cvar_mapObjLightLOD; static CVar* cvar_mapShadows; static CVar* cvar_maxLights; static CVar* cvar_nearClip; static CVar* cvar_objectFade; static CVar* cvar_objectFadeZFill; static CVar* cvar_occlusion; static CVar* cvar_particleDensity; static CVar* cvar_projectedTextures; static CVar* cvar_shadowLevel; static CVar* cvar_showFootprints; static CVar* cvar_specular; static CVar* cvar_terrainAlphaBitDepth; static CVar* cvar_texLodBias; static CVar* cvar_waterLOD; static CVar* cvar_worldPoolUsage; // Static functions static bool BaseMipCallback(CVar* var, const char* oldValue, const char* value, void* arg); static bool BSPCacheCallback(CVar* var, const char* oldValue, const char* value, void* arg); static bool EnvironmentDetailCallback(CVar* var, const char* oldValue, const char* value, void* arg); static bool ExtShadowQualityCallback(CVar* var, const char* oldValue, const char* value, void* arg); static bool FarClipCallback(CVar* var, const char* oldValue, const char* value, void* arg); static bool FarClipOverrideCallback(CVar* var, const char* oldValue, const char* value, void* arg); static bool FootstepBiasCallback(CVar* var, const char* oldValue, const char* value, void* arg); static bool GroundEffectDensityCallback(CVar* var, const char* oldValue, const char* value, void* arg); static bool GroundEffectDistCallback(CVar* var, const char* oldValue, const char* value, void* arg); static bool HorizonFarClipScaleCallback(CVar* var, const char* oldValue, const char* value, void* arg); static bool HorizonNearClipScaleCallback(CVar* var, const char* oldValue, const char* value, void* arg); static bool HwPCFCallback(CVar* var, const char* oldValue, const char* value, void* arg); static void Initialize(); static bool LodCallback(CVar* var, const char* oldValue, const char* value, void* arg); static bool MapObjLightLODCallback(CVar* var, const char* oldValue, const char* value, void* arg); static bool MapShadowsCallback(CVar* var, const char* oldValue, const char* value, void* arg); static bool MaxLightsCallback(CVar* var, const char* oldValue, const char* value, void* arg); static bool NearClipCallback(CVar* var, const char* oldValue, const char* value, void* arg); static bool ObjectFadeCallback(CVar* var, const char* oldValue, const char* value, void* arg); static bool ObjectFadeZFillCallback(CVar* var, const char* oldValue, const char* value, void* arg); static bool OcclusionCallback(CVar* var, const char* oldValue, const char* value, void* arg); static bool ParticleDensityCallback(CVar* var, const char* oldValue, const char* value, void* arg); static bool ProjectedTexturesCallback(CVar* var, const char* oldValue, const char* value, void* arg); static bool ShadowLevelCallback(CVar* var, const char* oldValue, const char* value, void* arg); static bool ShowFootprintsCallback(CVar* var, const char* oldValue, const char* value, void* arg); static bool SpecularCallback(CVar* var, const char* oldValue, const char* value, void* arg); static bool TerrainAlphaBitDepthCallback(CVar* var, const char* oldValue, const char* value, void* arg); static bool TextureCacheSizeCallback(CVar* var, const char* oldValue, const char* value, void* arg); static bool TextureLodBiasCallback(CVar* var, const char* oldValue, const char* value, void* arg); static bool WaterLODCallback(CVar* var, const char* oldValue, const char* value, void* arg); static bool WorldPoolUsageCallback(CVar* var, const char* oldValue, const char* value, void* arg); }; #endif