#ifndef UI_GAME_C_G_TABARD_MODEL_FRAME_HPP #define UI_GAME_C_G_TABARD_MODEL_FRAME_HPP #include "ui/game/CGCharacterModelBase.hpp" class CGTabardModelFrame : public CGCharacterModelBase { public: // Static variables static int32_t s_metatable; static int32_t s_objectType; // Static functions static CSimpleFrame* Create(CSimpleFrame* parent); static void CreateScriptMetaTable(); static int32_t GetObjectType(); static void RegisterScriptMethods(lua_State* L); // Member variables // TODO // Virtual member functions virtual int32_t GetScriptMetaTable(); // Member functions CGTabardModelFrame(CSimpleFrame* parent); }; #endif