#ifndef WORLD_MAP_C_MAP_STATIC_ENTITY_HPP #define WORLD_MAP_C_MAP_STATIC_ENTITY_HPP #include "world/map/CMapBaseObj.hpp" #include class CM2Model; class CMapStaticEntity : public CMapBaseObj { public: // Member variables // TODO CM2Model* m_model = nullptr; // TODO CImVector m_ambient = {}; CImVector m_interiorDirColor = {}; float m_dirLightScale = 0.0f; }; #endif