#ifndef WORLD_MAP_C_MAP_HPP #define WORLD_MAP_C_MAP_HPP #include "world/map/CMapBaseObj.hpp" #include #include class CMapEntity; class CMap { public: // Static variables static uint32_t* s_areaHeap; static uint32_t* s_areaLowHeap; static uint32_t* s_baseObjLinkHeap; static uint32_t* s_cacheLightHeap; static uint32_t* s_chunkHeap; static uint32_t* s_chunkLiquidHeap; static uint32_t* s_doodadDefHeap; static uint32_t* s_entityHeap; static STORM_EXPLICIT_LIST(CMapBaseObj, m_lameAssLink) s_entityList; static uint32_t* s_lightHeap; static uint32_t* s_mapObjDefGroupHeap; static uint32_t* s_mapObjDefHeap; static uint32_t* s_mapObjGroupHeap; static uint32_t* s_mapObjHeap; static char s_mapName[]; static char s_mapPath[]; static char s_wdtFilename[]; // Static functions static CMapEntity* AllocEntity(int32_t a1); static void Initialize(); static void Load(const char* mapName, int32_t zoneID); static void MapMemInitialize(); }; #endif