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60 lines
1.5 KiB
C++
60 lines
1.5 KiB
C++
#include "util/time/CGameTime.hpp"
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#include "catch.hpp"
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TEST_CASE("CGameTime::CGameTime", "[util]") {
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SECTION("constructs correctly") {
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CGameTime time;
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CHECK(time.m_minute == -1);
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CHECK(time.m_hour == -1);
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CHECK(time.m_weekday == -1);
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CHECK(time.m_monthday == -1);
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CHECK(time.m_month == -1);
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CHECK(time.m_year == -1);
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CHECK(time.m_flags == 0x0);
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CHECK(time.m_holidayOffset == 0);
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}
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}
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TEST_CASE("CGameTime::GameTimeSetTime", "[util]") {
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SECTION("sets game time correctly") {
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WowTime time;
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time.m_minute = 18;
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time.m_hour = 11;
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time.m_weekday = 3;
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time.m_monthday = 27;
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time.m_month = 0;
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time.m_year = 26;
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CGameTime gameTime;
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gameTime.GameTimeSetTime(time, true);
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CHECK(gameTime.m_minute == 18);
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CHECK(gameTime.m_hour == 11);
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CHECK(gameTime.m_weekday == 3);
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CHECK(gameTime.m_monthday == 27);
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CHECK(gameTime.m_month == 0);
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CHECK(gameTime.m_year == 26);
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}
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}
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TEST_CASE("CGameTime::GameTimeUpdate", "[util]") {
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SECTION("updates game time correctly") {
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WowTime time;
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time.m_minute = 18;
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time.m_hour = 11;
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time.m_weekday = 3;
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time.m_monthday = 27;
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time.m_month = 0;
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time.m_year = 26;
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CGameTime gameTime;
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gameTime.GameTimeSetTime(time, true);
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gameTime.GameTimeUpdate(60.0f);
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CHECK(gameTime.m_hour == 11);
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CHECK(gameTime.m_minute == 19);
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}
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}
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