whoa/src/gx/gll/GLObject.cpp
2023-03-04 11:29:25 -06:00

23 lines
349 B
C++

#include "gx/gll/GLObject.h"
#include <bc/Debug.hpp>
void GLObject::AddRefTwin() {
}
uint32_t GLObject::Release() {
BLIZZARD_ASSERT(this->m_RefCount > 0);
this->m_RefCount--;
if (this->m_RefCount == 0) {
this->ReleaseObject();
}
this->ReleaseTwin();
return this->m_RefCount;
}
void GLObject::ReleaseTwin() {
}