whoa/src/object/client/CGGameObject_C.cpp
fallenoak 8cf0abb1b1
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feat(object): manage post init flag across base object classes
2026-01-19 20:04:17 -06:00

25 lines
675 B
C++

#include "object/client/CGGameObject_C.hpp"
CGGameObject_C::CGGameObject_C(uint32_t time, CClientObjCreate& objCreate) : CGObject_C(time, objCreate) {
// TODO
}
CGGameObject_C::~CGGameObject_C() {
// TODO
}
void CGGameObject_C::PostInit(uint32_t time, const CClientObjCreate& init, bool a4) {
// TODO
this->CGObject_C::PostInit(time, init, a4);
// TODO
}
void CGGameObject_C::SetStorage(uint32_t* storage, uint32_t* saved) {
this->CGObject_C::SetStorage(storage, saved);
this->m_gameObj = reinterpret_cast<CGGameObjectData*>(&storage[CGGameObject::GetBaseOffset()]);
this->m_gameObjSaved = &saved[CGGameObject::GetBaseOffsetSaved()];
}