whoa/src/console/Detect.cpp

58 lines
2.0 KiB
C++

#include "console/Detect.hpp"
#include "gx/Adapter.hpp"
void AddResolution(TSGrowableArray<C2iVector>& resolutions, const C2iVector& resolution) {
resolutions.Add(1, &resolution);
}
// TODO sometimes 640x480 is included, sometimes its ignored -- more than one function?
void ConsoleDetectGetResolutions(TSGrowableArray<C2iVector>& resolutions, int32_t widescreen) {
// "Widescreen" resolutions
//
// This branch is just dynamically enumerating resolutions above a minimum size and aspect
// ratio as opposed to using a fixed list of common 1.33:1 resolutions. The name widescreen
// comes from the CVar that feeds the argument (see: SetupResolutions).
if (widescreen) {
TSGrowableArray<CGxMonitorMode> monitorModes;
GxAdapterMonitorModes(monitorModes);
C2iVector previousResolution = { 0, 0 };
for (uint32_t i = 0; i < monitorModes.Count(); i++) {
auto& monitorMode = monitorModes[i];
auto& resolution = monitorMode.size;
// Minimum aspect ratio
if (static_cast<float>(resolution.x) / static_cast<float>(resolution.y) < 1.248f) {
continue;
}
// Minimum resolution
if (resolution.x < 640 || resolution.y < 480) {
continue;
}
// Not already present
if (resolution.x == previousResolution.x && resolution.y == previousResolution.y) {
continue;
}
AddResolution(resolutions, resolution);
previousResolution = resolution;
}
}
// Fallback resolutions
if (!widescreen || resolutions.Count() == 0) {
AddResolution(resolutions, { 640, 480 });
AddResolution(resolutions, { 800, 600 });
AddResolution(resolutions, { 1024, 768 });
AddResolution(resolutions, { 1152, 864 });
AddResolution(resolutions, { 1280, 960 });
AddResolution(resolutions, { 1280, 1024 });
AddResolution(resolutions, { 1600, 1200 });
}
}