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58 lines
2.0 KiB
C++
58 lines
2.0 KiB
C++
#include "console/Detect.hpp"
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#include "gx/Adapter.hpp"
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void AddResolution(TSGrowableArray<C2iVector>& resolutions, const C2iVector& resolution) {
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resolutions.Add(1, &resolution);
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}
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// TODO sometimes 640x480 is included, sometimes its ignored -- more than one function?
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void ConsoleDetectGetResolutions(TSGrowableArray<C2iVector>& resolutions, int32_t widescreen) {
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// "Widescreen" resolutions
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//
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// This branch is just dynamically enumerating resolutions above a minimum size and aspect
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// ratio as opposed to using a fixed list of common 1.33:1 resolutions. The name widescreen
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// comes from the CVar that feeds the argument (see: SetupResolutions).
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if (widescreen) {
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TSGrowableArray<CGxMonitorMode> monitorModes;
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GxAdapterMonitorModes(monitorModes);
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C2iVector previousResolution = { 0, 0 };
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for (uint32_t i = 0; i < monitorModes.Count(); i++) {
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auto& monitorMode = monitorModes[i];
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auto& resolution = monitorMode.size;
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// Minimum aspect ratio
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if (static_cast<float>(resolution.x) / static_cast<float>(resolution.y) < 1.248f) {
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continue;
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}
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// Minimum resolution
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if (resolution.x < 640 || resolution.y < 480) {
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continue;
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}
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// Not already present
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if (resolution.x == previousResolution.x && resolution.y == previousResolution.y) {
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continue;
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}
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AddResolution(resolutions, resolution);
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previousResolution = resolution;
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}
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}
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// Fallback resolutions
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if (!widescreen || resolutions.Count() == 0) {
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AddResolution(resolutions, { 640, 480 });
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AddResolution(resolutions, { 800, 600 });
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AddResolution(resolutions, { 1024, 768 });
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AddResolution(resolutions, { 1152, 864 });
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AddResolution(resolutions, { 1280, 960 });
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AddResolution(resolutions, { 1280, 1024 });
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AddResolution(resolutions, { 1600, 1200 });
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}
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}
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