whoa/src/net/connection/RealmConnection.cpp
Tristan 'Natrist' Cormier 6b7abe3c03
feat(connection): implement character creation message handlers (#166)
Co-authored-by: fallenoak <git@fallenoak.me>
2026-02-23 21:31:12 -06:00

339 lines
9.3 KiB
C++

#include "net/connection/RealmConnection.hpp"
#include "net/connection/RealmResponse.hpp"
#include "net/Types.hpp"
#include "object/Types.hpp"
#include <common/DataStore.hpp>
#include <common/SHA1.hpp>
#include <storm/String.hpp>
SCritSect RealmConnection::s_AllRealmConnectionsCrit;
STORM_LIST(RealmConnection::REALMCONNECTIONNODE) RealmConnection::s_AllRealmConnections;
int32_t RealmConnection::MessageHandler(void* param, NETMESSAGE msgId, uint32_t time, CDataStore* msg) {
auto connection = static_cast<RealmConnection*>(param);
int32_t result = 0;
switch (msgId) {
case SMSG_AUTH_RESPONSE: {
result = connection->HandleAuthResponse(msgId, time, msg);
break;
}
case SMSG_CHAR_CREATE: {
result = connection->CreateCharHandler(msgId, time, msg);
break;
}
case SMSG_ENUM_CHARACTERS_RESULT: {
result = connection->HandleCharEnum(msgId, time, msg);
break;
}
case SMSG_DELETE_CHAR: {
result = connection->DeleteCharHandler(msgId, time, msg);
break;
}
case SMSG_CHARACTER_LOGIN_FAILED: {
// TODO
break;
}
case SMSG_ADDON_INFO: {
// TODO
break;
}
case SMSG_LOGOUT_CANCEL_ACK: {
// TODO
break;
}
case SMSG_LOGOUT_COMPLETE: {
// TODO
break;
}
case SMSG_LOGOUT_RESPONSE: {
// TODO
break;
}
default:
break;
}
if (!msg->IsRead()) {
// TODO
}
return result;
}
void RealmConnection::PollNet() {
RealmConnection::s_AllRealmConnectionsCrit.Enter();
for (auto node = RealmConnection::s_AllRealmConnections.Head(); node; node = RealmConnection::s_AllRealmConnections.Next(node)) {
node->connection->PollEventQueue();
}
RealmConnection::s_AllRealmConnectionsCrit.Leave();
}
RealmConnection::RealmConnection(RealmResponse* realmResponse) {
this->m_realmResponse = realmResponse;
// TODO
this->Initialize();
this->SetMessageHandler(SMSG_AUTH_CHALLENGE, &RealmConnection::MessageHandler, this);
this->SetMessageHandler(SMSG_AUTH_RESPONSE, &RealmConnection::MessageHandler, this);
this->SetMessageHandler(SMSG_ADDON_INFO, &RealmConnection::MessageHandler, this);
this->SetMessageHandler(SMSG_ENUM_CHARACTERS_RESULT, &RealmConnection::MessageHandler, this);
this->SetMessageHandler(SMSG_CHAR_CREATE, &RealmConnection::MessageHandler, this);
this->SetMessageHandler(SMSG_CHARACTER_LOGIN_FAILED, &RealmConnection::MessageHandler, this);
this->SetMessageHandler(SMSG_LOGOUT_COMPLETE, &RealmConnection::MessageHandler, this);
this->SetMessageHandler(SMSG_LOGOUT_CANCEL_ACK, &RealmConnection::MessageHandler, this);
this->SetMessageHandler(SMSG_LOGOUT_RESPONSE, &RealmConnection::MessageHandler, this);
this->SetMessageHandler(SMSG_DELETE_CHAR, &RealmConnection::MessageHandler, this);
this->SetMessageHandler(SMSG_CACHE_VERSION, &RealmConnection::MessageHandler, this);
RealmConnection::s_AllRealmConnectionsCrit.Enter();
auto node = RealmConnection::s_AllRealmConnections.NewNode(2, 0, 0x0);
node->connection = this;
RealmConnection::s_AllRealmConnectionsCrit.Leave();
}
int32_t RealmConnection::HandleAuthChallenge(AuthenticationChallenge* challenge) {
// TODO
// TODO switch to WDataStore
CDataStore msg;
uint32_t localChallenge;
msg.Put(static_cast<uint32_t>(CMSG_AUTH_SESSION));
msg.Put(static_cast<uint32_t>(12340));
msg.Put(static_cast<uint32_t>(this->GetLoginData().m_loginServerID));
msg.PutString(this->GetLoginData().m_account);
msg.Put(static_cast<uint32_t>(this->GetLoginData().m_loginServerType));
// TODO
msg.Put(localChallenge);
// TODO
msg.Put(static_cast<uint32_t>(0));
msg.Put(static_cast<uint32_t>(0));
msg.Put(static_cast<uint32_t>(1));
// TODO
msg.Put(static_cast<uint64_t>(0));
uint32_t msgId = 0;
SHA1_CONTEXT ctx;
SHA1_Init(&ctx);
SHA1_Update(&ctx, reinterpret_cast<const uint8_t*>(this->GetLoginData().m_account), SStrLen(this->GetLoginData().m_account));
SHA1_Update(&ctx, reinterpret_cast<uint8_t*>(&msgId), sizeof(msgId));
SHA1_Update(&ctx, reinterpret_cast<uint8_t*>(&localChallenge), sizeof(localChallenge));
SHA1_Update(&ctx, reinterpret_cast<uint8_t*>(&challenge->uint0), sizeof(challenge->uint0));
SHA1_Update(&ctx, this->GetLoginData().m_sessionKey, sizeof(this->GetLoginData().m_sessionKey));
uint8_t clientProof[SHA1_DIGEST_SIZE];
SHA1_Final(clientProof, &ctx);
msg.PutData(clientProof, sizeof(clientProof));
// TODO addons
msg.Put(static_cast<uint32_t>(0));
msg.Finalize();
this->Send(&msg);
return 1;
}
int32_t RealmConnection::HandleAuthResponse(uint32_t msgId, uint32_t time, CDataStore* msg) {
if (this->m_realmResponse) {
this->m_realmResponse->GameServerResult(this, "SMSG_AUTH_RESPONSE", nullptr, nullptr);
}
uint8_t authResult;
msg->Get(authResult);
// AUTH_OK or AUTH_WAIT_QUEUE
if (authResult == 12 || authResult == 27) {
// AUTH_OK
if (authResult == 12) {
this->m_authenticated = 1;
}
if (msg->Size() - msg->Tell() >= 10 + (authResult == 27 ? 5 : 0)) {
msg->Get(this->m_billingTimeRemaining);
msg->Get(this->m_billingFlags);
msg->Get(this->m_billingTimeRested);
msg->Get(this->m_accountExpansion);
}
// AUTH_WAIT_QUEUE
if (authResult == 27) {
msg->Get(this->m_queuePosition);
uint8_t freeCharacterMigration;
msg->Get(freeCharacterMigration);
this->m_freeCharacterMigration = freeCharacterMigration;
}
}
this->m_realmResponse->HandleAuthResponse(this, authResult);
return 1;
}
int32_t RealmConnection::HandleCharEnum(uint32_t msgId, uint32_t time, CDataStore* msg) {
if (this->m_realmResponse) {
this->m_realmResponse->GameServerResult(this, "SMSG_CHAR_ENUM", nullptr, nullptr);
}
int32_t characterLimitExceeded = 0;
uint8_t count;
msg->Get(count);
if (count > 10) {
count = 0;
characterLimitExceeded = 1;
}
this->m_characterList.Clear();
this->m_characterList.SetCount(count);
for (uint32_t i = 0; i < count; i++) {
auto& character = this->m_characterList[i];
msg->Get(character.guid);
msg->GetString(character.name, 48);
msg->Get(character.raceID);
msg->Get(character.classID);
msg->Get(character.sexID);
msg->Get(character.skinColorID);
msg->Get(character.faceID);
msg->Get(character.hairStyleID);
msg->Get(character.hairColorID);
msg->Get(character.facialHairStyleID);
msg->Get(character.experienceLevel);
msg->Get(character.zoneID);
msg->Get(character.mapID);
msg->Get(character.position.x);
msg->Get(character.position.y);
msg->Get(character.position.z);
msg->Get(character.guildID);
msg->Get(character.flags);
msg->Get(character.customizeFlags);
msg->Get(character.firstLogin);
msg->Get(character.petDisplayInfoID);
msg->Get(character.petExperienceLevel);
msg->Get(character.petCreatureFamilyID);
for (int32_t s = 0; s < NUM_INVENTORY_SLOTS; s++) {
uint32_t displayID;
msg->Get(displayID);
uint8_t itemType;
msg->Get(itemType);
uint32_t visualID;
msg->Get(visualID);
character.inventoryItemDisplayID[s] = displayID;
character.inventoryItemType[s] = itemType;
character.inventoryItemVisualID[s] = visualID;
}
}
int32_t listSuccess = 0;
if (!characterLimitExceeded) {
if (!msg->IsRead()) {
// Race restrictions
msg->Get(this->m_restrictHuman);
msg->Get(this->m_restrictDwarf);
msg->Get(this->m_restrictGnome);
msg->Get(this->m_restrictNightElf);
msg->Get(this->m_restrictDraenei);
msg->Get(this->m_restrictOrc);
msg->Get(this->m_restrictTroll);
msg->Get(this->m_restrictTauren);
msg->Get(this->m_restrictUndead);
msg->Get(this->m_restrictBloodElf);
}
if (msg->IsRead()) {
listSuccess = 1;
}
}
if (!listSuccess) {
this->m_characterList.Clear();
}
this->m_realmResponse->CharacterListReceived(this, this->m_characterList, listSuccess);
return 1;
}
int32_t RealmConnection::CreateCharHandler(uint32_t msgId, uint32_t time, CDataStore* msg) {
uint8_t result;
msg->Get(result);
this->HandleCharacterCreate(result);
return 1;
}
int32_t RealmConnection::DeleteCharHandler(uint32_t msgId, uint32_t time, CDataStore* msg) {
uint8_t result;
msg->Get(result);
this->HandleCharacterDelete(result);
return 1;
}
void RealmConnection::RequestCharacterEnum() {
CDataStore msg;
msg.Put(static_cast<uint32_t>(CMSG_ENUM_CHARACTERS));
msg.Finalize();
this->Send(&msg);
}
void RealmConnection::RequestCharacterLogin(uint64_t guid, int32_t a2) {
CDataStore msg;
msg.Put(static_cast<uint32_t>(CMSG_PLAYER_LOGIN));
msg.Put(guid);
msg.Finalize();
this->Send(&msg);
}
void RealmConnection::SetSelectedRealm(uint32_t a2, uint32_t a3, uint32_t a4) {
// TODO
}