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264 lines
6.5 KiB
C++
264 lines
6.5 KiB
C++
#include "object/client/CGUnit_C.hpp"
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#include "component/CCharacterComponent.hpp"
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#include "model/Model2.hpp"
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#include "object/client/ObjMgr.hpp"
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#include "db/Db.hpp"
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#include "ui/Game.hpp"
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#include <storm/Error.hpp>
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WOWGUID CGUnit_C::s_activeMover;
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const char* CGUnit_C::GetDisplayClassNameFromRecord(const ChrClassesRec* classRec, UNIT_SEX sex, UNIT_SEX* displaySex) {
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if (displaySex) {
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*displaySex = sex;
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}
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if (!classRec) {
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return nullptr;
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}
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if (sex == UNITSEX_MALE) {
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if (*classRec->m_nameMale) {
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return classRec->m_nameMale;
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}
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if (*classRec->m_nameFemale) {
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if (displaySex) {
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*displaySex = UNITSEX_FEMALE;
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}
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return classRec->m_nameFemale;
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}
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return classRec->m_name;
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}
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if (sex == UNITSEX_FEMALE) {
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if (*classRec->m_nameFemale) {
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return classRec->m_nameFemale;
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}
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if (*classRec->m_nameMale) {
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if (displaySex) {
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*displaySex = UNITSEX_MALE;
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}
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return classRec->m_nameMale;
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}
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return classRec->m_name;
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}
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return classRec->m_name;
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}
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const char* CGUnit_C::GetDisplayRaceNameFromRecord(const ChrRacesRec* raceRec, UNIT_SEX sex, UNIT_SEX* displaySex) {
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if (displaySex) {
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*displaySex = sex;
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}
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if (!raceRec) {
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return nullptr;
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}
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if (sex == UNITSEX_MALE) {
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if (*raceRec->m_nameMale) {
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return raceRec->m_nameMale;
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}
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if (*raceRec->m_nameFemale) {
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if (displaySex) {
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*displaySex = UNITSEX_FEMALE;
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}
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return raceRec->m_nameFemale;
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}
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return raceRec->m_name;
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}
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if (sex == UNITSEX_FEMALE) {
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if (*raceRec->m_nameFemale) {
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return raceRec->m_nameFemale;
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}
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if (*raceRec->m_nameMale) {
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if (displaySex) {
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*displaySex = UNITSEX_MALE;
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}
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return raceRec->m_nameMale;
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}
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return raceRec->m_name;
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}
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return raceRec->m_name;
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}
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CGUnit_C::CGUnit_C(uint32_t time, CClientObjCreate& objCreate)
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: CGObject_C(time, objCreate)
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, m_movement(&this->m_localMovement)
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, m_localMovement(objCreate.move.status.position28, objCreate.move.status.facing34, this->GetGUID(), this)
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{
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// TODO
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this->RefreshDataPointers();
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// TODO
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}
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CGUnit_C::~CGUnit_C() {
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// TODO
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}
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int32_t CGUnit_C::CanHighlight() {
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if (this->m_unit->flags & 0x2000000) {
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if (this->m_unit->createdBy != ClntObjMgrGetActivePlayer() || this->GetGUID() != CGPetInfo::GetPet(0)) {
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return false;
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}
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}
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return true;
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}
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int32_t CGUnit_C::CanBeTargetted() {
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return this->CanHighlight();
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}
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int32_t CGUnit_C::GetDisplayID() const {
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// Prefer local display ID if set and unit's display ID hasn't been overridden from unit's
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// native display ID.
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if (this->GetLocalDisplayID() && this->GetDisplayID() == this->GetNativeDisplayID()) {
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return this->GetLocalDisplayID();
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}
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return this->CGUnit::GetDisplayID();
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}
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int32_t CGUnit_C::GetLocalDisplayID() const {
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return this->m_localDisplayID;
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}
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CreatureModelDataRec* CGUnit_C::GetModelData() const {
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auto displayID = this->GetDisplayID();
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auto creatureDisplayInfoRec = g_creatureDisplayInfoDB.GetRecord(displayID);
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if (!creatureDisplayInfoRec) {
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// TODO SysMsgPrintf(1, 2, "NOCREATUREDISPLAYIDFOUND|%d", displayID);
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return nullptr;
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}
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auto creatureModelDataRec = g_creatureModelDataDB.GetRecord(creatureDisplayInfoRec->m_modelID);
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if (!creatureModelDataRec) {
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// TODO SysMsgPrintf(1, 16, "INVALIDDISPLAYMODELRECORD|%d|%d", creatureDisplayInfoRec->m_modelID, creatureDisplayInfoRec->m_ID);
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return nullptr;
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}
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return creatureModelDataRec;
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}
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int32_t CGUnit_C::GetModelFileName(const char*& name) const {
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auto modelDataRec = this->GetModelData();
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// Model data not found
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if (!modelDataRec) {
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name = "Spells\\ErrorCube.mdx";
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return true;
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}
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name = modelDataRec->m_modelName;
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return modelDataRec->m_modelName ? true : false;
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}
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void CGUnit_C::PostInit(uint32_t time, const CClientObjCreate& init, bool a4) {
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// TODO
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this->CGObject_C::PostInit(time, init, a4);
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// TODO
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if (this->m_displayInfo) {
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CCharacterComponent::ApplyMonsterGeosets(this->m_model, this->m_displayInfo);
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CCharacterComponent::ReplaceMonsterSkin(this->m_model, this->m_displayInfo, this->m_modelData);
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if (this->m_modelData) {
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this->m_model->m_flag4 = (this->m_modelData->m_flags & 0x200) ? true : false;
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}
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}
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// TODO
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}
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void CGUnit_C::PostMovementUpdate(const CClientMoveUpdate& move, int32_t activeMover) {
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// TODO
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}
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void CGUnit_C::RefreshDataPointers() {
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auto displayID = this->GetDisplayID();
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// Display info
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this->m_displayInfo = g_creatureDisplayInfoDB.GetRecord(displayID);
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if (!this->m_displayInfo) {
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// TODO auto name = this->GetUnitName(0, 1);
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// TODO SysMsgPrintf(2, 2, "NOUNITDISPLAYID|%d|%s", displayID, name);
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this->m_displayInfo = g_creatureDisplayInfoDB.GetRecordByIndex(0);
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if (!this->m_displayInfo) {
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STORM_APP_FATAL("Error, NO creature display records found");
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}
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}
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// Display info extra
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this->m_displayInfoExtra = g_creatureDisplayInfoExtraDB.GetRecord(this->m_displayInfo->m_extendedDisplayInfoID);
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// Model data
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this->m_modelData = g_creatureModelDataDB.GetRecord(this->m_displayInfo->m_modelID);
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// Sound data
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this->m_soundData = g_creatureSoundDataDB.GetRecord(this->m_displayInfo->m_soundID);
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if (!this->m_soundData) {
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this->m_soundData = g_creatureSoundDataDB.GetRecord(this->m_modelData->m_soundID);
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}
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// Blood levels
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this->m_bloodRec = g_unitBloodLevelsDB.GetRecord(this->m_displayInfo->m_bloodID);
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if (!this->m_bloodRec) {
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this->m_bloodRec = g_unitBloodLevelsDB.GetRecord(this->m_modelData->m_bloodID);
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if (!this->m_bloodRec) {
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this->m_bloodRec = g_unitBloodLevelsDB.GetRecordByIndex(0);
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}
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}
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// Creature stats
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if (this->GetType() == HIER_TYPE_UNIT) {
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// TODO load creature stats
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}
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// Flags
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// TODO set flags
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}
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void CGUnit_C::SetStorage(uint32_t* storage, uint32_t* saved) {
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this->CGObject_C::SetStorage(storage, saved);
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this->m_unit = reinterpret_cast<CGUnitData*>(&storage[CGUnit::GetBaseOffset()]);
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this->m_unitSaved = &saved[CGUnit::GetBaseOffsetSaved()];
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}
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